About Us

Jérôme Bodin

I’ve been working on video game development for almost ten years now, and had the chance to get my hand on many areas of it, game design, art, music, programming, etc. I’ve worked on various projects, ranging from tiny flash games made in a month to retail AA games for Nintendo devices. I’m very proud to say I’m able to ship a game on my own as I did with Frost, but I’m also very happy to share the experience of making games with fellow artists.

Previously and notably worked on: 

Frost | QuestRun | Hasta la Muerte | SPRay


Frédéric Simon

I love crafting visuals for games with a very versatile approach and had the pleasure to do so for 5 years now. Since my beginnings, I’ve always tried to get the most out of my various skills to bring my passion for painted-style games to life. I hope to continue working this way with enthusiastic partners in the future!

Previously and notably worked on: 

Cryamore!Road to be King | QuestRun | Hell Yeah! Pocket Inferno


Jonathan Maugard

I’m a young game developer, fresh out of school. I mainly do 3D art, but I’m interested in all aspect of game making and I like technical stuff as much as art stuff. I love to combine those skills by dealing with shaders or animation behaviours, for example.